CHOICE HISTORY EFFECTS IN MICE AND HUMANS IMPROVE REWARD HARVESTING EFFICIENCY.



Minimization and Canonization of GFG Transition-Based Automata

While many Above Ground Product (Sanitization) applications of automata in formal methods can use nondeterministic automata, some applications, most notably synthesis, need deterministic or good-for-games (GFG) automata.The latter are nondeterministic automata that can resolve their nondeterministic choices in a way that only depends on the past.Th

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